RULES

CAPCOM PRO TOUR Official Regulations 2023

Last update: November 30, 2023 v.1.02

These are the Official Terms and Conditions (“Official Rules” or “Rules”) governing the CAPCOM Pro Tour (“CPT”), which features events in various regions throughout the world. The CPT is overseen by CAPCOM and CAPCOM U.S.A., Inc. (together “CAPCOM”).

1. CAPCOM Pro Tour Overview

1.1 The CAPCOM Pro Tour (“CPT”) is a series of competitive tournaments held in various regions around the world, using the latest fighting game “STREET FIGHTER 6” from CAPCOM Co., Ltd..

1.2 The CPT consists of the following four types of competitions (hereafter referred to as CPT)

1.2.1 CAPCOM Pro Tour Online Premier ("CPTOnline")

1.2.2 CAPCOM Pro Tour Offline Premier ("CPTOffline")

1.2.3 CAPCOM Pro Tour World Warrior ("CPTWW")

1.2.4 CAPCOM CUP X Last Chance Qualifier (“CCLCQ”)

2 Definition of each term

2.1 CPTOnline: A total of 18 online tournaments will be held in various regions around the world. The winners of each tournament will be awarded the qualification spots to participate in the CAPCOM CUP X. (subject to adjustment pursuant to these Official Rules.)

2.2 CPTOffline: Offline competitions for the “Evolution Championship Series 2023” to be held in the United States, “CAPCOM Pro Tour 2023 OFFLINE PREMIER SINGAPORE” to be held in Singapore, and "CAPCOM Pro Tour 2023 OFFLINE PREMIER FRANCE" to be held in France. The winner of each tournament will be awarded the right to compete in CAPCOM CUP X. (subject to adjustment pursuant to these Official Rules.)

2.3 CPTWW: An online tournament to be held from August to November 2023 in regions around the world, consisting of the five CPTWW Regular Tournament, in which World Warrior (“WW”) Regional Points can be earned according to tournament placement, and one CPTWW Regional Finals, in which the top eight players in the WW Regional Points Ranking will earn a spot. The winner of each CPTWW Regional Finals will qualify for the CAPCOM CUP X. (subject to adjustment pursuant to these Official Rules.)

2.3.1 WW Regional Points: Points will be awarded according to the table below based on performance in the CPTWW regular competition. The ranking of the relevant regional competition will be determined according to the accumulated points from the regular competition.

2.3.2 WW Regional Point Rank: The ranking position of each region based on the total WW Regional Points earned in CPTWW regular tournaments. If the total points earned are the same, the ranking shall be determined as follows

2.3.3 The above figure is an example of a case where five WW regular tournaments are held, and the cumulative total of WW regional points is the same for each of A to C. The explanation for each is given below.

2.3.4 CPTWW Regional Finals: This is a tournament for the top 8 players in the WW Regional Points standings, and the participants will be determined at the end of the last regular CPTWW tournament in each region.
If a qualified player withdraws from the competition, the right to participate will be transferred to the player with the higher WW Regional Points ranking (e.g. the player ranked 9th in the WW Regional Points ranking). 
The transfer of eligibility will be made to the top 16 in the point standings. If players in the top 16 places in the points standings declines to participate, his/her entry will be forfeited.
The top 8 players in the WW Regional points standings will be placed according to their standings in the following tournament table.
The tournament will be played on a Double Elimination basis.
Players ranked 1st through 4th in the point standings will start on the Winners' side, and players ranked 5th through 8th in the point standings will start on the Losers' side.

2.4 CCLCQ: An open offline tournament held during CAPCOM CUP X period. The winner of the tournament will be given the right to participate in the CAPCOM CUP X scheduled to be held in 2024. (Subject to adjustment pursuant to these Official Rules.)

2.5 CAPCOM CUP X: The invitation-only event with prizes scheduled to be held in 2024. Players in the CAPCOM CUP X shall be the 48 qualifiers from the CPT. CAPCOM CUP X will consist of group qualifiers and a final tournament, details of which are as follows.

2.5.1 group qualifier
The 48 players will be divided into 8 groups, with each group playing a round-robin tournament. Groups will be determined by a preliminary draw, which may be held prior to the CCLCQ, in which case a draw will be made among the CPT qualifiers, plus one player who has not yet been selected for an LCQ slot. The first and second place finishers in each group will qualify for the final tournament. The tournament format is described in Attachment B:General Rules of the Tournament

2.5.2 final tournament
The tournament will be played in a Double Elimination tournament with 16 players who have passed the group qualifying rounds. The first-place group qualifier will be placed on the Winners' side of the tournament, and the second-place group qualifier will be placed on the Losers' side of the tournament. The placement of players on the Winners' and Losers' sides will be determined in advance in conjunction with the eight qualifying groups as defined in 2.5.1.

2.6 Tournament or tournament: Each tournament in the CPT.

2.7 Tournament Organizer: The entity responsible for organizing and hosting a Tournament.

2.8 Tournament Entities: CAPCOM affiliates, distributors, agents and any entity involved in the implementation, execution, prizing and prize fulfillment of the CPT, including but not limited to Tournament Organizers.

3 Tournament Schedule

The Tournament Dates are set forth in Attachment A: CAPCOM Pro Tour 2023 Tournament Schedule, with additional tournament dates to be added or changed at CAPCOM’s sole discretion. As a general rule, no substitute tournament shall be held if the Tournament is cancelled due to unavoidable circumstances.

4 Tournament Rules

All Tournaments will be conducted according to the CPT Rules as set forth in Attachment B: General Rules of the Tournament.

5 CAPCOM CUP X Eligibility Duplication and Eligibility Succession Rules

5.1 Duplicate Entry to CAPCOM CUP X
Players who qualify for CAPCOM CUP X in one of the CPT tournaments may participate in another CPT tournament for which they are eligible, but they may not duplicate their qualification, even if they win the tournament. In such a case, the right to participate will be transferred to the player with the highest ranking among the players who did not qualify for CAPCOM CUP X. However, the prize other than the right to participate, which is given to the winner, will not be transferred.

5.2 CAPCOM CUP X Succession Rules

5.2.1 In the event a Winner of any of the CPTOnline, CPTOffline, CPTWW Regional Finals, and CCLCQ declines his/her qualification, the qualification spot shall be passed to the next highest ranked player in the CPT tournament in which the declining player competed who is not otherwise qualified.

5.2.2 CAPCOM may, at their discretion, decide to what extent the eligibility of players to participate in the CAPCOM CUP X will be moved down, depending on the country where the CAPCOM CUP X will be held and the circumstances of the invitation arrangements to the venue. In the event that the invitation deadline is not met, the right to participate in the tournament will be forfeited. In addition, if a player withdraws after the draw for group qualifiers as stipulated in 2.5.1, the corresponding slot will also be discarded.

6. Tournament Eligibility

6.1. Players must be at least 13 years of age as of the date of the Tournament, and at least the age of the rating set by or the rating set for Street Fighter 6 in the country in which the game is sold. All players who have not reached the age of majority under the laws of their country of residence ("Minor") must (1) have the consent of a parent or legal guardian to register and participate in the tournament, and (2) be accompanied by a parent or legal guardian at all tournaments in which they participate.

6.2. All players eligible to participate in the CPTOnline, CPT Offline, CPTWW, and CCLCQ will be referred to as “players” or “Players.” All references to “player” or “Player” shall include the playerʼs parent or legal guardian if the player is a Minor.

6.3. CAPCOM, Tournament Organizers, and Tournament Entities are not eligible to participate in any tournament in which their organizations are involved.

6.4. Only players who reside in the regions listed in Attachment D: List of regions covered by CPTOnline may participate in the CPTOnline Tournament held in their corresponding area of residence. Players are not allowed to participate in the Tournament in regions outside of their residence. Once a player participates in a Tournament in the block corresponding to their area of residence, the player may not participate in a different Tournament block even if his/her residence changes during the period of the Tournament.

6.5. Only players residing in areas listed in the “Atttachment E CPTWW Eligible Areas List” may participate in each CPTWW tournament. Players may only participate in a CPTWW tournament in the region in which they reside and may not participate in the tournament in a different region. Once a player participates in a Tournament in the block corresponding to their area of residence, the player may not participate in a different Tournament block even if his/her residence changes during the period of the Tournament.

6.6. If a player needs to acquire a visa in order to register / participate in a tournament, the player shall be responsible for the cost and application for the visa, and Capcom shall not be responsible for obtaining the visa.

7. Agreed Conditions for Participation

7.1. Information about the convention can be found at the following URL
https://sf.esports.capcom.com/cpt

7.2. All ownership rights to the Player Images shall remain the property of CAPCOM. The athlete grants CAPCOM and/or all parties to whom CAPCOM has granted permission to use, edit, adapt, post, stream, reproduce, display, perform, transmit, broadcast or otherwise use the athlete image. 
Player Images include names (real names and player names), likenesses, voices, conversations, as well as the personality and appearance of the players and all other elements, whether alone or with others, in part or in whole, alone or in combination with other material, shall be used worldwide in perpetuity through all known media and in all media developed in the future. Such purposes include sales, advertising, publicity, and all other lawful purposes, and no additional compensation, consideration, notice, or permission is required unless prohibited by law.

7.3. For the avoidance of doubt, players have no ownership interest in the live exhibition or recorded footage of their gameplay, all of which is owned by CAPCOM and may be exploited by CAPCOM in its discretion with no requirement to account to the player.

To the extent permitted by law, CAPCOM shall not be obligated to respond to individual requests from players to access, correct, erase, or stop using the player images contained in such video recordings or other recording media.

7.4. SINCE THERE WILL BE NO REGISTRATION PROCESS FOR THE CAPCOM CUP X, THIS SECTION SHALL BE AUTOMATICALLY APPLIED TO ALL PLAYERS. EACH CAPCOM CUP X PARTICIPANT SHALL BE DETERMINED BY AND THROUGH THEIR PLACEMENT ON THE CPTOnline, CPTOffline, CPTWW, AND CCLCQ AS PROVIDED IN THESE OFFICIAL RULES.

8. Agreement to the Official Rules

By participating in a Tournament, player fully and unconditionally agrees to and accepts these Official Rules, which incorporates the Tournament Rules (as set forth in Attachment B), and the decisions of Tournament Organizer, which are final and binding in all matters related to the Tournament. Receipt of any prize is contingent upon the player’s compliance with all these Official Rules.

9. CPT Code of Conduct

All players are required to maintain respect for each another and all Tournament Entities and spectators. This Code of Conduct applies to all players, Tournament Entities, and all persons attending any invitational event and/or any stage of the CPT. In all cases, players agree to be bound by the decisions of CAPCOM, the Tournament Organizer and their authorized representatives, and such decisions shall be final and binding in all respects.
Any confirmed or attempted Prohibited Conduct shall be subject to the appropriate penalty by CAPCOM. The nature and severity of any penalty imposed due to such Prohibited Conduct shall be determined by CAPCOM in its sole and absolute discretion.

9.1. Prohibited Conduct includes, but is not limited to, the following:

9.1.1. Acts in violation of these Rules or the law;

9.1.2. Swearing, screaming or threats;

9.1.3. "Harassment" of other players, Tournament Organizers, or spectators, either in person or through any online channel; Harassment includes, but is not limited to:

9.1.3.1. Threats of physical violence;

9.1.3.2. Insults regarding the tournament, CPT, or any player, event staff, or attendees;

9.1.3.3. Offensive remarks or conduct regarding gender, gender identity and expression, age, sexual orientation, disability, appearance, size, race, philosophy and/or religion;

9.1.3.4. Sexual images and videos in a public place;

9.1.3.5. Intentional threats, including but not limited to stalking or following;

9.1.3.6. Taking harassing photos or videos;

9.1.3.7. Persistent disruption of talks or other events;

9.1.3.8. Inappropriate physical contact or unwanted sexual attention; Insulting language or behavior applies to any time the insulting language or behavior is taken. This includes, but is not limited to, during competitions. And when offensive language is made in person and/or online (including, but not limited to, text messages, blog posts, and/or social media), the person will be subject to punishment.

9.1.4. conspiracy, cheating, offering, soliciting, demanding or promising any improper advantage in connection with the tournament;

9.1.5. Duplicate entries to a tournament;

9.1.6. Impersonation of a player in a tournament by a person other than the player himself/herself;

9.1.7. Any act of providing benefits to or otherwise cooperating with antisocial forces;

9.1.8. Intentionally damaging game equipment, turning off the power, pulling out cables, or otherwise aborting a match without permission;

9.1.9. Failing to show up at the designated game location at the designated time, or showing up late;

9.1.10. Failure to follow the appropriate instructions or requests of the Tournament Organizer, intentional obstruction of the tournament progress or management, or objection that causes confusion;

9.1.11. Failure to properly respond to questions necessary for the tournament to proceed. Making false declarations;

9.1.12. Use of player names with expressions that CAPCOM deems inappropriate or offensive to public order and morals;

9.1.13. Cheating by any known or unknown means, including but not limited to the use of external software, mods or patches that directly alter the game software in order to gain any advantage or disadvantage an opponent.";

9.1.14. Interfering with the infrastructure of the tournament, including gaming equipment/hardware, game servers (including exploitation or hacking of game servers), or equipment or facilities provided for the tournament;

9.1.15. Intentionally slowing down, or manipulating game play;

9.1.16. Intentionally interrupting network cable connections or interfering with other players' connections to game services through Distributed Denial of Service "DDoS" or other means;

9.1.17. Intentionally interrupting the network connection;

9.1.18. Any act that intentionally exploits software vulnerabilities or defects;

9.1.19. Tampering with gameplay in any other known or unknown way;

9.1.20. Conduct that, in the sole judgment of CAPCOM, evokes or appears to evoke a negative impression of the Street Fighter community or CAPCOM;

9.1.21. Disclosing or divulging to any third party, by any means whatsoever, any communication between CAPCOM, the Tournament Organizers, and Tournament Entities;

9.1.21.1 Disclosing or screen-sharing communications with CAPCOM, Tournament Organizers, and Tournament Entities, including but not limited to disclosure or screen-sharing of communications via email, voicemail, direct messages, and player streams on social platforms and communication services.

9.1.21.2. Players streaming their participation in the tournament are strongly encouraged to use separate internet connections for streaming and gaming.

9.1.22. Any other conduct that CAPCOM, or the Tournament Organizers deem, in their sole discretion, to be offensive or inappropriate.

9.1.23. Aiding or abetting a third party to commit any of the above acts. Or, to leave such conduct unchecked or to fail to take appropriate action in spite of having the authority to correct it.

9.2. Penalties and Enforcement
Anyone who violates this Code of Conduct may be punished as set forth herein. The determination whether a violation of this Code of Conduct has occurred will be made by CAPCOM in its sole discretion based upon the available facts, including but not limited to public reports and witness statements, if any. Discipline will be enforced on an escalating basis. Persons engaged in any of the activities described in the foregoing section will face increased penalties for multiple violations.

9.2.1. A Forfeiture of any and all awards that may be available at the discretion of CAPCOM and the Tournament Organizer. Such penalties include, but are not limited to, the following

9.2.2. Exclusion from all future CAPCOM events and tournament venues, criminal prosecution; in addition to any enforcement action by CAPCOM, the Tournament Organizer may punish, ban or suspend competitors in accordance with its policies.

9.3. IMPORTANT NOTICE: ANY DELIBERATE ATTEMPT TO DAMAGE ANY TOURNAMENT OR CAPCOM-RELATED WEBSITE OR EQUIPMENT, TAMPER WITH THE ENTRY PROCESS, OR OTHERWISE UNDERMINE THE LEGITIMATE OPERATION OF A TOURNAMENT MAY BE A VIOLATION OF CRIMINAL AND CIVIL LAWS. IN THE EVENT OF SUCH AN ATTEMPT, CAPCOM AND THE TOURNAMENT ORGANIZER EACH RESERVE THE RIGHT TO COOPERATE IN THE PROSECUTION OF ANY INDIVIDUAL(S) INVOLVED, AND TO PURSUE ALL REMEDIES AVAILABLE TO THE FULLEST EXTENT PERMITTED BY LAW.

10. Sponsorship Restrictions

Players may not display, advertise, or otherwise promote in any manner sponsorship, endorsement or other commercial affiliation with or by adult content sponsors, such as pornographic websites or companies that manufacture, sell, distribute or market cigarettes or vaporizers (e-cigarettes), drugs, alcohol, guns or other weapons. For the avoidance of doubt, players may not wear clothes, hats, jewelry or any other item promoting adult content, drug, tobacco and/or alcohol brands, regardless of sponsorship or affiliation. CAPCOM and the tournament organizers may, in their sole discretion, prohibit sponsorship, endorsement or other commercial affiliation by certain other companies.

11. Prizes

11.1. Each cash prize (a “Cash Prize”) and any other prizes awarded to Participating Players, including any amounts paid or reimbursed by CAPCOM for Transportation and Accommodations (defined below) to the player, shall be collectively referred to as a “Prize” or “Prizes”. In CAPCOM’s sole discretion and subject to applicable law, Prizes may be awarded in accordance with (i) the laws and the regulations of the country or region (a) in which they are awarded, or (b) a player receiving a prize resides, and/or (ii) specific rules of the organization, including CAPCOM or the Tournament Organizer to which tournament officials belong. There may be instances where the full amount is not awarded. In such cases, the players shall be appropriately notified by the Tournament Entities.

11.2. For Japanese residents who have placed in the top 8 in the CPTOnline or CPTOffline, won the CPTWW regular tournament, or advanced to the CPTWW finals, 11.2.1. or 11.2.2. below will be applied.

11.2.1. If the player who advances to the top 8 in the CPTOnline or CPTOffline, won the CPTWW regular tournament, or advanced to the CPTWW finals possesses a “Japan eSports Pro License” (“Pro License”) issued by JeSU, the amount specified by the Tournament Rules shall be awarded. If a player is between the ages of 13 to 15 years old and has not completed compulsory education, the rules of “Japan eSports Junior License” as set forth in the JeSU official pro license rules and regulations shall be applied.

11.2.2. If the player who advances to the top 8 in the CPTOnline or CPTOffline, won the CPTWW regular tournament, or advanced to the CPTWW finals does not possess a Pro License, CAPCOM shall make a recommendation to JeSU to issue a Pro License to the unlicensed player. If, however, such unlicensed player is not able to obtain a Pro License for any reasons, the maximum payable amount shall be limited to JPY 100,000, for the total amount of the Prize, and any and all consideration paid in connection with his/her participation in the Tournament combined.

11.2.3. In both 1 and 2 above, foreign nationals residing in Japan must possess legal residency status without any work restrictions, or otherwise possess an “individual permission” to participate in activities beyond those allowed by their visa status in order to receive the Cash Prize.

11.3. The amount of the prize money is the estimated amount at the time these Rules are established and shall be in full US Dollars. The prize amount is subject to change prior to the eligible competition.

11.3.1. CPTOnline
The total of $5,000 Cash Prize is provided in the CPTOnline Tournament Circuit. The top 4 players in each tournament will share the Cash Prize according to the table below. The Cash Prize will be awarded directly by CAPCOM or Tournament Organizers. Additional prizes may be awarded at CAPCOMʼs sole discretion.

11.3.1.1. No CPTOnline prize money will be awarded.

11.3.1.2. If a player wins the CPTOnline and competes in the CAPCOM CUP X, he/she will be awarded a cash prize in accordance with the laws of the CAPCOM CUP X venue.

11.3.2. CPTOffline
The “CAPCOM Pro Tour 2023 OFFLINE PREMIER SINGAPORE” will offer a prize pool of $37,000. The prize of the "CAPCOM Pro Tour 2023 OFFLINE PREMIER FRANCE" will be paid out in the amount of $37,000 converted to Euros according to the rate at the time of the payment by the Tournament Organizer. Rewards as determined by the CPTOffline Tournament Organizers may also be awarded according to the standings. CAPCOM will not be awarding any prizes for the “EVO Championship Series 2023”, although there may be prizes awarded based on placement as determined by the CPTOffline Tournament Organizers, in which case CAPCOM will not be involved.

11.3.3. CPTWW Regular Competitions
CPTWW Regular Tournaments will not receive any prizes from CAPCOM. Prizes determined by CPTWW’s Tournament Organizers may be awarded according to ranking, but CAPCOM is not involved in this.

11.3.4. CPTWW Regional Finals
The CPTWW Regional Finals will offer a total prize pool of $9,050. There may also be prizes awarded according to the standings, as determined by the Tournament Organizers of the CPTWW Regional Finals.

11.3.5. CCLCQ Rewards
There will be no prize awarded by CAPCOM in CCLCQ. If a resident of Japan who make it to Top 8 of CCLCQ does not have a professional license, CAPCOM shall make a recommendation to JeSU to issue a Pro License to the unlicensed player.

11.3.6. CAPCOM CUP X Rewards

11.3.6.1. A total prize pool of more than $1,734,000 will be available to the 48 CAPCOM CUP X contestants, to be divided as shown in the table below. The prize money will be presented directly by CAPCOM Additional prizes may be awarded at the sole discretion of CAPCOM.

11.3.6.2. For all players who have been confirmed to participate in CAPCOM CUP X (hereinafter referred to as "Contestants")" (excluding players who have been selected to participate in CAPCOM CUP X at the CCLCQ), the "travel and accommodation" expenses to CAPCOM CUP X provided by CAPCOM will consist of the following:

11.3.6.2.1. One round-trip economy-class air transportation for the Contestants, originating from an airport of CAPCOMs choice near the Contestants’ primary residence to the CAPCOM CUP X location in 2024 (schedule is currently under adjustment) (approximate retail value (“ARV”) ranging from $300 to $2,000; average ARV $890)

11.3.6.2.2. Maximum of eight 8 nights hotel accommodations for the Contestants, consisting of 1 room, based on double occupancy (meals, telephone calls, tips, gratuities, and other incidentals and costs are not included) (ARV of $800)

11.3.6.2.3. Round-trip transportation between the airport and hotel (ARV of $100). The total number of nights of hotel accommodations for each Contestant shall be individually determined by CAPCOM at its sole discretion and may be reduced.

11.3.6.2.4. The ARV of any Prize is subject to change based on current market conditions at time of Prize fulfillment, the time of travel, and the distance between departure location and the CAPCOM CUP X location. Any difference between the ARVs and the actual values, if any, will not be awarded. The Participating Players must possess valid travel documents to travel. CAPCOM reserves the right to substitute ground transportation in lieu of air transportation if the Participating Player resides within 100 miles of the CAPCOM CUP X, and no substitution will be provided for any difference in ARV.
Notwithstanding anything to the contrary in these Official Rules, the Prizes that can be received by a player may be limited on account of the laws and regulations of the country or region in which the Prize recipient resides, or the rules of an organization to which the recipient belongs.

11.3.6.2.5. Additional prizes may be added at CAPCOMʼs sole discretion. Additional prizing is not guaranteed. For updates on additional prizing, visit
https://www.sf.esports.capcom.com/cpt

12. Reward Constraints

12.1. As stated in this rule "5. CAPCOM CUP X Contestant Duplication and Succession Rules", a player cannot qualify for more than one CAPCOM CUP X slot. Contestants must be able to travel to the CAPCOM CUP X venue on the designated date. The travel date is subject to change at the sole discretion of CAPCOM if the Contestant is a minor, he/she must be accompanied by a parent or legal guardian under the same conditions as the Contestant. The parent or legal guardian of the Contestant shall be accommodated in the same hotel room provided by CAPCOM as the Contestant. Transportation to and from the parent or legal guardian will be provided by CAPCOM. If the Contestant is unable or unwilling to travel by the designated date specified by CAPCOM, the Contestant's "travel and lodging expenses" will be waived and CAPCOM will determine the next qualified contestant will be invited to compete in the CAPCOM CUP X. In the event that a competitor is not decided by a specified date, the right to participate in that tournament will be revoked. CAPCOM will not be responsible for any additional travel and accommodation expenses incurred by contestants who travel before or after the designated dates.

12.2. All costs and expenses not specifically listed in Section 12.1 above as part of the Prizes, including, without limitation to meals, snacks, beverages, mini-bar, entertainment, tips, gratuities, souvenirs, personal expenses, incidentals, damage to hotel rooms, baggage fees, travel insurance, visa related costs, departure taxes and fees, any equipment to be used in connection with the Prizes, and the like, are solely Contestants’ responsibility. The Prizes are provided “as is”.

12.3. CAPCOM will determine the airline and hotel in its sole discretion. Contestants under the age of majority must travel on the same itinerary as his/her parent or legal guardian. Travel restrictions, conditions and limitations may apply. Travel arrangements are subject to availability and must be roundtrip. The Tournament Entities shall not be responsible for any damage to baggage or any cancellations, delays, diversions or substitutions or any acts or omissions whatsoever by the air carriers, hotels or other transportation companies or any other persons providing any of the services and accommodations necessitated by same.

12.4. Player’s whose placement at Tournaments has resulted in the award of any prizes shall be required to execute an Affidavit of Eligibility and Liability/Publicity Release, a Form W-9, Form W-8BEN, or such other applicable tax information form as disseminated by the Internal Revenue Service and any required payment information forms (“Participating Player Forms”) within CAPCOM’s ten (10) business days of player’s determination of eligibility to receive an award in order to receive payment for Cash Prizes. If a player (or a minor player’s parent or legal guardian) fails or refuses to sign and return all the Participating Player Forms within ten (10) business days of player’s determination of eligibility to receive an award, the player may be disqualified. In the event a player is disqualified, CAPCOM reserves the right, but not the obligation, to award the affected Cash Prize to the player that last lost to the disqualified player. For Prizes that are not cash, within thirty (30) business days of receiving an executed copy of the Winner Forms, CAPCOM or Tournament Organizer, as the case may be, shall deliver and/or ship to the player the applicable Prize(s). For Cash Prizes, CAPCOM will deliver to the player the applicable Cash Prize(s) within sixty (60) days of receiving an executed copy of all the Participating Player Forms. Failure to take delivery of any Prize may result in forfeiture, and such prize may be awarded to an alternate player. Prizes may not be transferred or assigned until after a player has complied with all his/her obligations under these Official Rules. No cash or other substitutions may be made, except by CAPCOM or Tournament Organizer as the case may be (for Cash Prizes), who reserves the right to substitute a prize in whole or in part with another prize of comparable or greater value if the intended prize is not available for any reason as determined by respective organizations at their sole discretion.

12.5. By participating in a Tournament, players acknowledge that CAPCOM and Tournament Entities have not and will not obtain or provide insurance of any kind relating to the Prizes and that each player will be responsible for obtaining and paying for any life, travel, car, accident, property or other form of insurance relating to the Prize(s) won by him/her.

12.6. Players will be responsible for all taxes (including but not limited to federal, state, local and/or income) on any Prize won and on the value of any items or value transferred to the player by CAPCOM or Tournament Organizer, as the case may be, and will be required to provide his/her Social Security number or Foreign tax identification number, IRS Form W8BEN, IRS Form W8BEN-E, IRS Form W9, or equivalent information for tax reporting purposes (as determined in CAPCOM’s sole discretion, at a time to be determined by CAPCOM, and which may be prior to participation in a particular Tournament or the CAPCOM CUP X or prior to receipt of any Prize by player). CAPCOM or Tournament Organizer, as the case may be, will file an IRS Form 1099 and/or 1042 or equivalent tax withholding documentation with the Internal Revenue Service for the retail value of any Prize or other items of value transferred to the player by CAPCOM or Tournament Organizer, in accordance with IRS requirements. CAPCOM or Tournament Organizer, as the case may be, may also share such documentation with a state or local government agency as required by law. Refusal or failure of a player to satisfy the requirements of all necessary and appropriate tax, withholding or other required compliance terms (including Social Security number or Foreign tax identification number, IRS Form W8BEN, IRS Form W8BEN-E, IRS Form W9, or equivalent information), as determined by CAPCOM in its sole discretion, will result in the player forfeiting the Prize(s) and an alternate player being selected in accordance with the Official Rules. CAPCOM or Tournament Organizer, as the case may be, shall comply with all IRS withholding requirements applicable to Prizes awarded to non-U.S. residents at the time the Prizes are awarded. With respect to the Cash Prizes, CAPCOM will award Cash Prizes subject to any applicable withholding taxes, and the amount of the Cash Prize transferred, as reduced by any applicable withholding taxes, will constitute full payment of the Cash Prize. Participating Players who do not claim the Cash Prize, or satisfy the information or documentation requirements within six (6) months of the close of a Tournament or such earlier time as designated by CAPCOM, are void, and CAPCOM shall have no further liability or responsibility to such player(s) in connection with the Cash Prizes.

13. Limitation of Liability

13.1. CAPCOM OR TOURNAMENT ORGANIZER, AS THE CASE MAY BE, HEREBY DISCLAIMS ALL WARRANTIES AND CONDITIONS, WHETHER EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, WITH REGARD TO THE TOURNAMENT GAME SOFTWARE, EQUIPMENT, OPERATION OF THE TOURNAMENT, OR PRIZING, INCLUDING, WITHOUT LIMITATION, ALL IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, NONINFRINGEMENT, AND THEIR EQUIVALENTS, UNDER THE LAWS OF ANY JURISDICTION.

As between the players and CAPCOM or Tournament Organizers, CAPCOM or the Tournament Organizers shall not be responsible for any of the following:

13.1.1. Incorrect or inaccurate information whether caused by users or by any of the equipment or programming associated with or utilized in a Tournament or by any technical or human error which may occur in the processing of a player’s registration or gameplay;

13.1.2. Any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft or destruction, or unauthorized access which may result in alteration of gameplay or game results;

13.1.3. Any problems or technical malfunction of any network or lines, servers or providers, equipment, or software, including any injury or damage to player resulting from participation in a Tournament;

13.1.4. Injuries or losses to a player’s person or property arising or resulting from participation in a Tournament;

13.1.5. Any acts or omissions by Tournament Entities or their employees, whether negligent or willful, in the conduct of the Tournament;

13.1.6. Any equipment or software malfunction;

13.1.7. the inability to complete a game due to any technical malfunction.

13.2. CAPCOM or Tournament Organizer, as the case may be, and at its sole discretion, may require the replaying of any game, match, Tournament, or declare any of the foregoing null and void by reason of any technical or other system error. If for any reason a Tournament or any portion thereof is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failure, or any other causes beyond the control of CAPCOM or Tournament Organizer, as the case may be, which corrupt or affect the administration, security, fairness, integrity, or proper conduct of the Tournament or any portion thereof, CAPCOM or Tournament Organizer, as the case may be, reserves the right, at its sole discretion, to cancel, terminate, modify, or suspend the Tournament or any portion thereof. Without limiting the generality of the foregoing, in the event that CAPCOM or Tournament Organizer, as the case may be, determines, at its sole discretion, that any individual game, match, or Tournament, has been tampered with or that the validity of any game, match, or Tournament has been compromised for any reason, it may eliminate that game or match, and conduct the Tournament on the basis of the remaining game, match, or Tournament. In the event that any individual is adversely affected in a game, match, or Tournament by any technical or equipment malfunction, CAPCOM or Tournament Organizer, as the case may be, reserves the right to schedule a special game, match, or Tournament among any such competitors so adversely affected. In the event of any cancellation, termination, modification or suspension of the Tournament or any portion thereof, CAPCOM will post a notice at
https://www.sf.esports.capcom.com/cpt

13.3. As a condition of participating in or being permitted to participate in the tournament, the player (or the player's parent or legal guardian if the player is a minor) must be at least 13 years of age as of the date of the tournament and above the rating age established for Street Fighter 6 in the country in which the tournament is being sold. Players must meet both of the above requirements or the higher of the age settings.

The players (or their respective parents or legal guardians if the players are minors) hereby release CAPCOM, tournament organizers, and tournament entities from any and all claims, liabilities and obligations arising out of the players' participation in the tournament. unconditionally and irrevocably release and waive any and all claims, demands, actions, suits, suits, losses, damages, and expenses, including attorneys' fees, arising out of or in any way connected with the Player's participation in the Tournament, as well as any incidental or related ones, including without limitation the following:

13.3.1. Actions or omissions of any of the Released Parties, other players, or other third parties;

13.3.2. Inadequacy of any training or supervision;

13.3.3. Failure to investigate, keep safe or to warn of hazards known or unknown;

13.3.4. Any defect in or failure of the operation, installation, manufacture, and/or design of any equipment or stage sets;

13.3.5. Conditions on or about any event premises;

13.3.6. Breach of any implied or express warranty and/or representation of any Released Party;

13.3.7. Travel, transportation or accommodation;

13.3.8. Weather conditions;

13.3.9. Any prize award, including, without limitation, the receipt or use or misuse of any prize;

13.3.10. The exercise of the rights granted herein including, without limitation, from any liability for violation of rights of privacy, publicity, defamation, emotional distress or any similar right; and/or

13.3.11. Any other operations associated with the Tournament, and, with respect to each of the foregoing, whether based on tort (including, without limitation, acts of negligence and gross negligence), contract or any other theory of recovery in law or equity, whether for compensatory or punitive damages, equitable relief or otherwise, and whether now known or unknown or suspected or unsuspected.

13.4. BY ENTERING AND PARTICIPATING IN A TOURNAMENT, PLAYERS AGREE TO INDEMNIFY, DEFEND, RELEASE AND HOLD HARMLESS THE RELEASED PARTIES FROM ANY AND ALL CLAIMS, DEMANDS, DAMAGES, EXPENSES, COSTS (INCLUDING REASONABLE ATTORNEYSʼ FEES) AND LIABILITIES (INCLUDING SETTLEMENTS) FOR ANY INJURIES, INCLUDING BUT NOT LIMITED TO PERSONAL INJURY OR DEATH, OR LOSS OR DAMAGE OF ANY KIND, ARISING FROM OR IN CONNECTION WITH THESE OFFICIAL RULES, THE TOURNAMENT, ATTENDANCE AT ANY TOURNAMENT, OR ANY PRIZE, OR ANY OTHER MATTER OR ACTIVITY DIRECTLY OR INDIRECTLY RELATED TO THE TOURNAMENT, INCLUDING BUT NOT LIMITED TO LIBEL, SLANDER, DISPARAGEMENT, DEFAMATION, COPYRIGHT INFRINGEMENT, INVASION OF PRIVACY, PIRACY, PLAGIARISM, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT, TRADEMARK, TRADE SECRET OR OTHER INTELLECTUAL PROPERTY RIGHT OF ANY THIRD PARTY. THIS OBLIGATION SHALL CONTINUE BEYOND THE TERM OF THE TOURNAMENT.

14. Governing Law: Disputes

All issues and questions concerning the construction, validity, interpretation and enforceability of these Official Rules, player’s rights and obligations, or the rights and obligations of CAPCOM in connection with the Tournament, shall be governed by, and construed in accordance with California law without regard to choice of law or conflict of law rules.

Under no circumstances will any player be permitted to, and player hereby waives all rights to claim or recover punitive, incidental, consequential and/or special damages or any other damages (other than out-of-pocket expenses) and any and all rights to have damages multiplied or otherwise increased. SOME JURISDICTIONS DO NOT ALLOW LIMITATIONS OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE MAY NOT APPLY.

Any dispute arising under or relating to these CAPCOM Pro Tour 2023 Official Terms and Conditions or player’s relationship with CAPCOM shall be settled by final and binding arbitration between player and CAPCOM Player, or player’s parent or legal guardian if player is a Minor, and CAPCOM agree to attempt in good faith to resolve any dispute before commencing arbitration. Unless player and CAPCOM otherwise agree in writing, the time for informal negotiation will be sixty (60) days from the date on which player or CAPCOM provides written notice of the dispute. Player and CAPCOM agree that neither will commence arbitration before the end of the time for informal negotiation. If informal negotiation is not effective, arbitration shall be conducted as follows:

The arbitration will be commenced and conducted by JAMS pursuant to its Comprehensive Arbitration Rules and Procedures, which are available at the JAMS website (http://www.jamsadr.com) or by calling JAMS at (800) 352-5267, and shall be conducted in Los Angeles, California by JAMS before a single arbitrator. However, if the amount in dispute is US$25,000 or less, any arbitration hearing will be held by telephone unless the arbitrator finds good cause to hold an in-person hearing instead.

Any provision of applicable law notwithstanding, the arbitrator will not have authority to award damages, remedies or awards that conflict with these Official Rules. The arbitrator’s award shall be written, and binding on the parties and may be entered as a judgment in any court of competent jurisdiction. Players’ arbitration fees and players’ share of arbitrator compensation shall be governed by the JAMS Comprehensive Arbitration Rules and Procedures.

PLAYER, AND PLAYER’S PARENTS AND LEGAL GUARDIAN IF PLAYER IS A MINOR, UNDERSTAND AND ACKNOWLEDGE THAT BY AGREEING TO BINDING ARBITRATION, PLAYERS ARE GIVING UP THE RIGHT TO LITIGATE (OR PARTICIPATE IN AS A PARTY OR CLASS MEMBER) ANY AND ALL DISPUTES IN COURT BEFORE A JUDGE OR JURY. INSTEAD, PLAYER, AND PLAYER’S PARENTS AND LEGAL GUARDIAN, UNDERSTAND AND AGREE THAT ALL DISPUTES WILL BE RESOLVED BEFORE A NEUTRAL ARBITRATOR, WHOSE AWARD (DECISION) WILL BE BINDING AND FINAL. ANY COURT WITH JURISDICTION OVER THE PARTIES MAY ENFORCE THE ARBITRATOR’S AWARD.

Player further understands that, in some instances, the costs of arbitration could exceed the costs of litigation. Further, all parties understand that the right to discovery may be more limited in arbitration than in court.

Neither player nor CAPCOM will participate in a class action or class-wide arbitration for any claims arising under or related to these Official Rules, or player’s relationship with CAPCOM If the prohibition against class actions above is found to be unenforceable, then all of the preceding language in this Section 15 will be null and void with respect to player, and any ongoing or future dispute will be submitted to a court of competent jurisdiction within the County of Los Angeles, California, USA, to the exclusion of arbitration. Any dispute at that time in arbitration will be dismissed without prejudice and refiled in a court.

Notwithstanding the parties’ decision to resolve all disputes through arbitration, either party may bring an action in state or federal court that only asserts claims for patent infringement or invalidity, copyright infringement, moral rights violations, trademark infringement, and/or trade secret misappropriation, but not, for clarity, claims related to the license granted to player by Company under or related to these Official Rules.

This Section 14 will survive the termination of player’s relationship with CAPCOM

15. Sponsor

The Tournament Organizer for each Tournament shall be the sponsor/administrator/organizer of its respective Tournament for the purposes of fulfilling all such sponsor/administrator/organizer obligations under any applicable contest law, including, but not limited to, disclosure obligations.

16. Reserved Rights

CAPCOM reserves the right, in its sole discretion, to revise, update, change, modify, add to, supplement, or delete certain terms of the Official Rules for any reason. Such changes will be effective with or without prior notice. The most current version of the Official Rules is posted at https://www.sf.esports.capcom.com/cpt

17. Preferred version of this rule

The English version of these Rules shall prevail.

Attachment A:
CAPCOM Pro Tour
2023 Tournament Schedule

CAPCOM Pro Tour Online Premier 2023 Tournament Schedule

REGION | DATES (TIMEZONE)

CAPCOM Pro Tour Offline Premier 2023 Tournament Schedule

REGION | DATES (TIMEZONE)

CAPCOM Pro Tour World Warrior 2023 Tournament Schedule

More Details

CAPCOM CUP X Tournament Schedule

More Details

Attachment B:
CAPCOM Pro Tour 2023
Official Tournament Rules

The following are the Official Rules of the CAPCOM Pro Tour 2023 ("Tournament Rules"), which all CPTOnline, CPTOffline, CPTWW, CCLCQ and CAPCOM CUP X are governed by. All terms used in the Tournament Rules shall have the same meanings as set forth in the Official CAPCOM Pro Tour Rules 2023.

All CPTOnline and CPTOffline, CPTWW, CCLCQ and CAPCOM CUP X will be run according to the Tournament Rules as noted below.

A. Definition of each term

・Each matchup between players shall be called a PLAYER MATCH.
・Each gameplay in a PLAYER MATCH that are played up to 3 times before the Top 8 and up to 5 times in the games after Top 8 are called a BATTLE.
・A ROUND is a gameplay that happens maximum of three times in a "BATTLE". (The first two ROUNDs of a BATTLE shall be counted as one BATTLE.)

B. General Rules of the Tournament

1. Games used in competitions

CAPCOM's video game Street Fighter 6 for PlayStation®5, PlayStation®4, Xbox Series X|S, and Steam, and (1) all updates, patches, and stages released by the tournament date, and (2) character packs released at least 7 days prior to the tournament date.

2. Players must meet the following eligibility requirements to compete online in CPTOnline and CPTWW competitions

2.1. Possess an upload line speed of at least 3 Mbps.

2.2. Must have Start.gg accounts, and any other account in the tournament platform designated by the Tournament Organizer.

2.3. Must possess a CAPCOM ID account and reside in an area where it is available

2.4. You must have a PSN, Xbox Network or Steam account.

2.5. Only 1 User Code per player shall be allowed to register for the tournament.

2.6. Only 1 PSN, Xbox Network or Steam account per player is allowed to register for the tournament.

2.7. If it is verified that a player has registered with more than one account, he/she will not be allowed to participate in the CPT for that year.

2.8. Wireless connectivity (Wi-Fi) is prohibited. If a player is found to be using Wi-Fi, he/she will be suspended from the CPT competitions for that year.

2.9. Use a controller that conforms to the "Attachment: C Controller Usage Rules" described below.

3. Game Settings

3.1. Offline competitions

“FIGHTING GROUNDS”, “VERSUS”, “One on One”
*In addition, "FIGHTING GROUND", "ONLINE", and "CUSTOM ROOM" may also be used.
・Commentary Settings OFF, Rounds: 3, Timer: 99
・Control Type: Modern or Classic *Dynamic is not available.
・Button Release Input: Off or ON
・Advantage: No advantage
※Stage: Random

All OPTION settings are default settings except for the following two settings.
Graphic settings: “Motion blur ON” and “Input Delay Reduction ON”.
Other settings “Damage Display Settings: No display” and “Pause Menu on Long Hold ON”.
In-battle Accessibility Settings may be turned ON if the Tournament Organizer deems that the setting is physically necessary.
OPTON setting may be specified during the tournament or match by CAPCOM or the Tournament Organizer.
CAPCOM or the Tournament Organizer may decide on the settings at any time at its sole discretion.
Players are not allowed to arbitrarily change the playing environment.

3.2 Online Competitions

“FIGHTING GROUND”, “ONLINE”, “CUSTOM ROOM”
Rounds: 3, Timer: 99, Advantage: No advantage
Control Type: Modern or Classic

4. CPT Tournament Format

All tournaments are Double Elimination.
Matches up to Top 8 will be played Best of 3 BATTLEs and matches after Top 8 will be played Best of 5 BATTLEs.

5. CAPCOM CUP X Tournament Format

Group Qualifiers

Group qualifiers will be a round-robin tournament with a Best of 3 BATTLEs in each group.

In the group qualifying rounds, the following order will be used to determine the ranking: (1) number of PLAYER MATCHES won; (2) BATTLE difference based on number of BATTLEs won; and (3) players who have won their direct matches in the group qualifying rounds. In the event that the top two finishers cannot be determined, a deciding match will be held between the players concerned. The deciding match will be a Single Elimination, Best of 1 BATTLE match, and tournament placement will be decided by drawing lots.

Final tournament

The final tournament will be a Double Elimination tournament, with Best of 5 BATTLEs.

6. Prohibited Stages

Online: None
Offline held: TRAINING ROOM
TTRAINING ROOM are allowed to be played on during Online competitions.

7. Prohibited Characters

None

8. Prohibited costumes and colors

None

9. Players may be prohibited by CAPCOM or the Tournament Organizer from using certain stages, characters, costumes, or colors that are not prohibited under 6 through 8 above during a tournament or MATCH. CAPCOM or the Tournament Organizer may decide at its sole discretion at any time which stages, costumes or colors are prohibited.

10. If either player or the Tournament Organizer report during the 1st ROUND that a prohibited stage has been used then the BATTLE will be null and void. If there is no report from either player or the Tournament Organizer that a prohibited stage has been selected and the BATTLE proceeds, the BATTLE will be considered valid if the second ROUND begins.

11. If a banned character is used, the ROUND must be immediately suspended, and a rematch must be held. If a player continues without interrupting the ROUND, the result of the win or loss of that ROUND shall be nullified, and the rematch shall be held.

12. Players may be assigned to use a specific stage during a tournament or match at the direction of CAPCOM or the Tournament Organizer. CAPCOM or the Tournament Organizer may, at its sole discretion, decide on a specific stage at any given time.

13. Players' names may be blurred, covered, or altered at the direction or discretion of CAPCOM or the Tournament Organizer (especially if the players' names appear in promotional or broadcast materials for the tournament). Such changes are subject to prior approval by CAPCOM or the Tournament Organizer but may be withheld at the sole discretion of CAPCOM or the Tournament Organizer.

C. Competition Rules

1. Playside Selection

Both players must agree on which side of the machine (who will be 1P and who will be 2P) when seated. If no agreement is reached, the players shall follow the instructions of the Tournament Organizer in the online tournament, and in the CPTOffline and CCLCQ, the player who wins by rock-paper-scissors shall choose the side of his/her choice.

2. CHARACTER SELECTION: There are two methods of selecting characters for offline competitions. Standard and Double Blind. It is understood that if the players do not discuss on the character selection method, the Standard method will be used. If the players cannot reach a consensus on the character selection method, the judges will apply the Double Blind method.

2.1 Standard method
Both players will choose the character to use at any given time. This is a free choice. The players choose the character of their choice and begin play. Once either player has finished selecting a character, they can no longer choose to apply the Double Blind method.

2.2. Double Blind method
The players must request the Double Blind system in an unambiguous manner before the other player has finished selecting his/her character. If a player wishes to play Double Blind, the player on the left (1P) decides which character he or she will choose, and then overhears his or her choice to the referee. The referee then signals the player on the right (2P) to choose a character. When the player on the right (2P) has made his choice, the Tournament Organizer allows the player on the left (1P) to choose the character that he chose first.

2.3. side & character selection manners
The manner is that the player who gets the choice of which side (1P or 2P) to play on chooses his character first. This is just good manners. It does not obligate the players in any way.

3. 3. Match progression

After both players have chosen their characters, the players begin the first BATTLE of the match; at the end of the BATTLE, the following rules apply

3.1. The PLAYER MATCHES ends when either player takes the specified number of BATTLEs.

3.2. Once either player has taken the prescribed number of BATTLEs, the winner of the match reports the result to the referee.

3.3. The player who took the BATTLE does not have the right to change sides; if the player who lost the BATTLE does not wish to move, he may not change sides.

3.4. The player who wins the preceding BATTLE must continue to use the same character and same control type.

3.5. The player who loses the preceding BATTLE may freely choose the next character and control type.

3.6. If a BATTLE ends in a DRAW GAME, the result of that BATTLE shall be null and void, and the BATTLE shall be played again with the same character and control type.

3.7. Controller settings and button configurations can only be changed before the start of the BATTLE.

4. Reporting rule violations

If a player violates the Tournament Rules during the tournament, the following rules will apply to correct the rule violation.

4.1. It is the responsibility of the athlete entering the tournament to discover and immediately report any and all violations of the Tournament Rules to the Tournament Organizers.

4.2. Any rule violations other than during the game must be reported to the Tournament Organizer before the game begins (e.g., a change of character by the player who took the first BATTLE of the match).

4.3. Players may not interrupt a game in progress to address a rule violation other than during the game; interrupting a game in progress to address a rule violation other than during the game shall constitute abandonment of the ROUND by the person who interrupted the game.

4.4. Interrupting a game to report a rule violation is permitted only when such violation occurs during the game.

4.5. If a game in progress is interrupted and a rule violation is pointed out, but it is an error, the person who interrupted the game has abandoned the ROUND.

4.6. Rule violations must be reported at the time they occur. Otherwise, the violation will be considered unexplained.

4.7. The Tournament Organizer may report any rule violation on behalf of the players.

4.8. If the Tournament Organizer interrupts the game and points out a rule violation, which was an error, both players will choose the same character, control type, and side to start the game over with the best possible situation reproduction. In this case, there will be no disqualification.

4.9. Only the Tournament Organizer and the players in the game in question may interrupt a game to point out an infraction.

5. Dispute

5.1. In the event of any dispute in an online tournament, the players involved must submit screenshots or share videos with the Tournament Organizers.

5.2. CAPCOM will resolve disputes on an individual basis.

6. Others

6.1. A match cannot be a draw in any tournament.

6.2 The inevitable defeat rule applies. Inevitable defeat means that if a player has properly won the round in question (e.g., with a move to defeat an opponent hit), but pauses before the game has awarded him the victory icon, he still wins the game. A common example of this rule might be a case where player 1 hits player 2 with a Super Arts, but because the Super Arts is a grabbing move, no damage is done until the last hit is processed. In this case, player 2 would still have been properly defeated by ROUND. If there is a disagreement as to whether a technique KO'd the other player, the judges or Tournament Organizers will unpause the match to check the result of the technique, and if the opponent was not knocked down by the technique, the player who interrupted the game play will be considered to have lost the ROUND in question.

6.3. In each tournament, the Tournament Organizer may present additional rules that are not mentioned in these Rules, and players must also follow the additional rules presented by the Tournament Organizer.

6.4 These Rules are intended to make the tournament run as fair and smooth as possible. However, unforeseen circumstances may require special measures, and in such cases, CAPCOM or the Tournament Organizer reserves the right to change any part of the Tournament Rules or exclude players at its sole discretion, for any reason and at any time.

Attachment C:
Controller Usage Rules

The following change will be made to the "Controller Usage Rules" from the previous year.

If up and down directions are input at the same time, both inputs must be maintained or both inputs must be rejected.
If left and right directions are input at the same time, both inputs must be maintained or both inputs must be rejected.

To clarify, if up and down inputs are made simultaneously, the character must not perform a jump or crouch action, and if the left and right inputs are made simultaneously, the character must not perform a forward or backward movement action.

The following are the rules and regulations (hereafter referred to as the "Rules and Regulations") governing the use of controllers by players in all competitions on the CAPCOM Pro Tour (hereafter referred to as the "CPT"). However, Capcom reserves the right to change these rules at any time. In the event of unforeseen problems, Capcom and the tournament organizers reserve the right to make decisions in consultation.

1. Philosophy of Controller Use in CPT:

Capcom does not discourage players from choosing or customizing their preferred controller. Capcom recognizes that there are circumstances in which players are compelled to do so due to their environment, physical characteristics, personality, or other compelling reasons. However, this diversity is allowed only to the extent that fairness is ensured.

2. Definition of Terms:

2.1 Game:All situations and elements of Street Fighter 6. Not limited to during a fight.

2.2 Competition:A game in which players compete against each other to win or lose. 。

2.3 Controller:Equipment that is primarily used for character manipulation and is recognized as a controller by the game program.

2.4 Keyboard:Equipment that is primarily used for text input and is recognized as a keyboard by the game program.

2.5 Lever:A device that senses two(2) states, "input or no input," by tilting a lever.

2.6 Button:A device that senses two(2) states, "input or no input," by pressing a button.

2.7 Analog Stick:A device that senses the step-by-step input status by the tilt angle of the stick.

2.8 Mechanical Capability:The number of buttons and levers. The sensitivity of the analog sticks.

2.9 Input System:This refers to buttons, directional keys, levers, analog sticks, and keyboard keys. However, we do not believe that all players' needs can be covered by these input systems and may consider increasing them in some cases. The number of directional key/lever input systems will be counted for each direction, with a maximum of four(4) In particular, the one excluding the analog stick is called the "digital input system.

2.10 Attacking Action:This refers to the elements that can be changed in the controller settings of Street Fighter 6. The attacking actions are as follows, depending on the Control type, and up to eleven(11) attacking actions are selected and applied to one controller.

2.11 Modern:Light Attack, Medium Attack, Heavy Attack, Special Move, Drive Parry, Drive Impact, Assist, Light + Medium, Light + Heavy, Medium + Heavy, Light + Medium + Heavy, Heavy + Special Move, Taunt, Accessibility Sounds

2.12 Classic:LP, MP, HP, LK, MK, HK, LP + LK, MP + MK, HP + HK, LP + MP, LP + HP, MP + HP, LP + MP + HP, LK + MK, LK + HK, MK + HK, LK + MK + HK, Taunt, Simultaneous Input, Accessibility Sounds (P stands for Punch; K stands for Kick)

2.13 Movement:Action An action required to move a character by pushing the directional keys or tilting the analog stick, and is also used to input unique attacks or special move.

2.14 Combination of Inputs:A single input resulting in a execution of several number of inputs. Combination of inputs are not allowed during a Street Fighter 6 match, except for those that can be applied in the controller settings in the game itself. In other words, there are no other combinations than the following for each operation type. Of course, it is not possible to combine a move action and an attack action into a single input system.

2.14.1 Modern:Light + Medium, Light + Heavy, Medium + Heavy, Light + Medium + Heavy, Heavy + Special Move, Appeal

2.14.2 Classic:LP + LK, MP + MK, HP + HK, LP + MP, LP + HP, MP + HP, LP + MP + HP, LK + MK, LK + HK, MK + HK, LK + MK + HK, Taunt (P stands for Punch; K stands for Kick)

2.15 Alternative Controllers:A controller that the player uses to replace the one in used in a match for any reason.

3. Controller Customization:

Customization refers to changing the physical location of buttons and levers or creating the controller itself. Customization beyond the mechanical capabilities of the PS5 standard controller, DualSense, is prohibited unless there is a special reason to do so, which takes physical characteristics into consideration. Not to mention, macros, turbo (continuous hitting function), unacceptable compound input, or any analogous function is prohibited.

Capcom or the Tournament Organizer reserves the right to check the controller at any time during the tournament. If the results of the check indicate that the controller is violating the rules (hereinafter referred to as "offending controller"), the player will be suspended from using the controller, and may be punished and instructed to prepare an alternative controller as soon as possible. In such cases, the tournament organizer will provide a full explanation to the players.

4. Scope of fairness :

The scope of customization allowed as a guarantee of fairness will be as follows

4.1 Attacking Action
The maximum number of input systems that can be used as attacking actions is eleven(11). However, the same offensive action cannot be assigned to multiple input systems. For example, it is not allowed to have more than one light punch button. When using a controller with more than eleven(11) input systems for attacking actions, measures must be taken in advance to disable the use of unnecessary input systems as attacking actions. Note that the above does not apply to input systems that cannot be used as inputs for attacking actions in the "Controller Settings" in the game (DualSense PS button, mute button, etc.).

4.2 Character Movement
A move button is one that applies the move action as a button rather than a directional key, lever, or analog stick. Move buttons and directional keys, levers, and analog sticks can coexist on the same controller, but in such cases, the corresponding move action input must be lost as compensation. For example, if only the upper direction is made a move button, the lever's input for the upper direction must be disabled.

4.2.1 The maximum number of digital input systems that can be used as a moving action is limited to four(4). This is intended to be allocated in the vertical and horizontal directions. Even within the range of the number of installations, the same movement action cannot be assigned to more than one input system. For example, it is not possible to install more than two(2) input buttons for the upward direction.

4.2.2 Directional keys, levers, and move buttons that allow movement actions and analog sticks can coexist and be installed. However, movement actions with analog input must be input as analog information. For example, it is not allowed to convert the analog stick into a button or lever, or any other mechanical capability.

4.2.3 Simultaneous input of movement actions
Simultaneous input in the vertical and horizontal directions is allowed only for the following specifications.
If up and down directions are input at the same time Both inputs must be maintained or both inputs must be rejected.
To clarify, if up and down inputs are made simultaneously, the character must not perform a jump or crouch action, and if the left and right inputs are made simultaneously, the character must not perform a forward or backward movement action.
If left and right directions are input simultaneously Both inputs must be maintained or both inputs must be rejected.
Do not add functions other than the above to disable input information for attacking or moving actions. For example, do not add a button to force a neutral state.

5. Keyboard usage:

Keyboards are allowed only if the platform used in the tournament is Steam. However, keyboards must adhere to these rules in the same manner as controllers. The keyboard alone is not allowed to compete in offline CPT tournaments and must be paired with a controller. The paired controller must be simply connected to the PC and must not be used for character control, but only for the game program to recognize the keyboard as the player. If both players in an offline CPT tournament group wish to use the keyboard, they may do so by playing online from the Custom Room on two(2) computers, as long as there is an Internet connection available to connect to CFN (hereinafter referred to as "online competition environment"). This is because it is not possible to have two(2) keyboards connected to one PC at the same time. If an online competition environment is unavailable, both players must play the game with an alternative controller other than the keyboard.

6. Obtain an alternative controller:

Players may be forced to change their current controller if an offending controller is used or an unexpected malfunction occurs. In such cases, the following will apply.

6.1 In case of controller failure Players may report controller malfunctions to the judge as necessary. A player may report a malfunction even if the match is in progress. However, reporting a malfunction during a match means that the match is suspended, and the player who reported the malfunction must forfeit the current round.

6.1.1 Players who report a malfunction must prepare an alternative controller as soon as possible. If the player is unable to do so within 5 minutes of reporting the problem, the tournament organizer may suggest that the player play the game using an alternative controller provided by the tournament organizer. In this case, players may not specify the alternative controller prepared by the tournament organizer. The tournament organizer’s proposal of an alternative controller shall be limited to cases where it is possible.

6.1.2 Players must immediately (within about one minute) choose whether to continue game play with the current controller that is faulty, play with an alternative controller, or abandon the match.

6.2 When using the offending controller

6.2.1 If the tournament organizer determines that the controller is in violation as a result of the controller check, the player may be instructed to obtain an alternative controller after appropriate punishment.

6.2.2 The player who receives instructions must prepare an alternative controller as soon as possible. If the player cannot prepare the controller within 5 minutes of the instruction, the tournament organizer may suggest that the player play the game with an alternative controller prepared by the tournament organizer. In this case, players may not specify the alternative controller prepared by the tournament organizer. The tournament organizer’s proposal of an alternative controller shall be limited to cases where it is possible.

6.2.3 Players must choose immediately (within about one minute) whether to play with an alternative controller or forfeit the match.

6.3 Operation check after obtaining an alternative controller: After obtaining an alternative controller, players can check the button settings and other operations as follows

6.3.1 If obtaining an alternative controller is during a match interruption, the round is forfeited, but the remaining time may be used to check the operation. However, if the judge decides that the player who obtained the alternative controller has gained an excessive advantage, such as a significant charge to the Super Art gauge, the judge may ask the player to abandon the match.

6.3.2 If the alternative controller acquisition is between match set, up to 5 minutes will be given to check the controller before the next match set begins.

6.4 When opting to continue with the original defective controller or choosing the alternative controller, if a new defect is found in either situation, players may not reported any additional defects, and if the defect cannot be overlooked, the match will be forfeit.However, if the alternative controller provided by the tournament organizer is found to be defective, the player may report the controller defect to the judges as necessary.

Attachment D
List of regions covered by CPTOnline

For the competitions in each block, only players residing in the areas listed will be eligible to participate.

ASIA
China
ASIA EAST
Chinese Taipei,Hong Kong,Macao,South Korea
JAPAN
Japan
ASIA SOUTH EAST
Brunei/Darussalam,Cambodia,Indonesia,
Lao People’s Democratic Republic,Malaysia,Philippines,Singapore,Thailand,Vietnam
OCEANIA
Australia,New Caledonia,New Zealand
BRAZIL
Brazil
CENTRAL AMERICA EAST
Anguilla,Antigua & Barbuda,Aruba,Barbados,
Bonaire Saint Eustatius & Saba,Cayman Islands,Curacao,
Dominican
Republic,Dominicana,Grenada,Guadeloupe,Haiti,Jamaica,Martinique,Montserrat,
Puerto Rico,Saint Barthélemy,
Saint Kitts & Nevis,Saint Lucia,Saint Maarten (Dutch part),
Saint Martin (French part),Saint Vincent & the Grenadines,
The Bahamas,Trinidad & Tobago,Turks & Caicos Islands,Virgin Islands British,
Virgin Islands U.S.
CENTRAL AMERICA WEST
Belize,Costa Rica,El Salvador,Guatemala,Honduras,Mexico,Nicaragua,
Republic of Panama
SOUTH AMERICA WEST
Argentina,Bolivia,Chile,Colombia,Ecuador,French Guiana,Guyana,Paraguay,Peru,
Suriname,Uruguay,Venezuela
UK/IRELAND
Ireland,United Kingdom
FRANCE/SPAIN/PORTUGAL
France,Monaco,Portugal,Spain
EUROPE WEST
Austria,Belgium,Germany,Italy,Liechtenstein,Luxembourg,Malta,Netherlands, San Marino,Slovenia,Switzerland
EUROPE NORTH/EAST
Albania,Bosnia & Herzegovina,Bulgaria,Czech Republic,Denmark,Estonia,Finland,
Georgia,Greece,Hungary,Iceland,Kosovo,Latvia,Lithuania,Montenegro,Norway,
Poland,Republic of Moldova,Republic of North Macedonia,Romania,Serbia,
Slovakia,Sweden,Ukraine
MIDDLE EAST
Armenia,Azerbaijan,Bahrain,Cyprus,Iraq,Islamic Republic of Pakistan,Israel,
Jordan,Kuwait,Lebanon,Oman,Palestine,Qatar,Saudi Arabia,Turkey,
United Arab Emirates,Yemen
REPUBLIC OF SOUTH AFRICA
South Africa,Madagascar,Mauritius,Mozambique,Réunion
US/CANADA EAST
US:Connecticut,Delaware,Florida,Georgia,Maine,Maryland,Massachusetts,
New Hampshire,New Jersey,New York,North Carolina,Pennsylvania,
Rhode Island,South Carolina,Vermont,Virginia,West Virginia
CAN:New Brunswick,Newfoundland & Labrador,Nova Scotia,
Prince Edward Island,Quebec
US/CANADA CENTRAL
US:Alabama,Arkansas,Illinois,Indiana,Iowa,Kansas,Kentucky,Louisiana,Michigan,
Minnesota,Mississippi,Missouri,Nebraska,
North Dakota,Ohio,Oklahoma,South Dakota,Tennessee,Texas,Wisconsin
CAN:Manitoba,Nunavut,Ontario
US/CANADA WEST
US: Alaska,Arizona,California,Colorado,Hawaii,Idaho,Montana,Nevada,
New Mexico,Oregon,Utah,Washington,Wyoming
CAN:Alberta,British Columbia,Northwest Territories,Saskatchewan,Yukon

Attachment E
List of regions covered by CPTWW

For the competitions in each block, only players residing in the areas listed will be eligible to participate.

ASIA
China
ASIA EAST
Chinese Taipei,Hong Kong,Macao
SOUTH KOREA
South Korea
JAPAN
Japan
ASIA SOUTH EAST
Brunei/Darussalam,Cambodia,Indonesia,Lao People’s Democratic Republic,
Malaysia,Philippines,Singapore,Thailand,Vietnam
ASIA SOUTH
Bangladesh,Democratic Socialist Republic of Sri Lanka,Kingdom of Bhutan,
Nepal,Republic of India
OCEANIA
Australia,New Caledonia,New Zealand
BRAZIL
Brazil
CENTRAL AMERICA EAST
Anguilla,Antigua & Barbuda,Aruba,Barbados,Bonaire Saint Eustatius & Saba,
Cayman Islands,Curacao,Dominican Republic,Dominicana,Grenada,Guadeloupe,
Haiti,Jamaica,Martinique,Montserrat,Puerto Rico,Saint Barthélemy,
Saint Kitts & Nevis,Saint Lucia,Saint Maarten (Dutch part),
Saint Martin (French part),Saint Vincent & the Grenadines,
The Bahamas,Trinidad & Tobago,Turks & Caicos Islands,Virgin Islands British,
Virgin Islands U.S.
CENTRAL AMERICA WEST
Belize,Costa Rica,El Salvador,Guatemala,Honduras,Nicaragua,Republic of Panama
MEXICO
Mexico
SOUTH AMERICA WEST
Colombia,Ecuador,French Guiana,Guyana,Peru,Suriname,Venezuela
SOUTH AMERICA EAST
Argentina,Bolivia,Chile,Paraguay,Uruguay
UK/IRELAND
Ireland,United Kingdom
FRANCE
France,Monaco
SPAIN/PORTUGAL
Portugal,Spain
EUROPE WEST
Austria,Belgium,Italy,Liechtenstein,Luxembourg,Malta,Netherlands,San
Marino,Slovenia,Switzerland
GERMANY
Germany
EUROPE NORTH/EAST
Albania,Bosnia & Herzegovina,Bulgaria,Czech Republic,Denmark,Estonia,Finland,
Georgia,Greece,Hungary,Iceland,Kosovo,Latvia,Lithuania,Montenegro,Norway,
Poland,Republic of Moldova,Republic of North Macedonia,Romania,Serbia,Slovakia,
Sweden,Ukraine
MIDDLE EAST
Armenia,Azerbaijan,Bahrain,Cyprus,Iraq,Islamic Republic of Pakistan,Israel,Jordan,
Kuwait,Lebanon,Oman,Palestine,Qatar,Saudi Arabia,Turkey,
United Arab Emirates,Yemen
SOUTH AFRICA
Madagascar,Mauritius,Mozambique,Republic of South Africa,Réunion
US EAST
Connecticut,Delaware,Florida,Georgia,Maine,Maryland,Massachusetts,
New Hampshire,New Jersey,New York,North Carolina,Pennsylvania,
Rhode Island,South Carolina,Vermont,Virginia,West Virginia
CANADA EAST
New Brunswick,Newfoundland & Labrador,Nova Scotia,Ontario, Prince Edward Island,Quebec
US MIDWEST
Alabama,Arkansas,Illinois,Indiana,Iowa,Kansas,Kentucky,Louisiana,Michigan,
Minnesota,Mississippi,Missouri,Nebraska,North Dakota,Ohio,Oklahoma,
South Dakota,Tennessee,Texas,Wisconsin
US WEST
Alaska,Arizona,California,Colorado,Hawaii,Idaho,Montana,Nevada,New Mexico,
Oregon,Utah,Washington,Wyoming
CANADA WEST
Alberta,British Columbia,Manitoba,Northwest Territories,
Nunavut,Saskatchewan,Yukon